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Weird west parenting
Weird west parenting










You can also turn settlements into ghost towns by wiping out their inhabitants. Not every decision is as notable-some are mere footnotes in the daily news-but you do feel like you’re having an impact on the world. Make the second choice and they’ll go out into society, turning up in subsequent chapters as NPCs. To give an example-and it’s a spoiler for the second chapter-you can choose to leave your fellow pigmen as soulless husks, or return their missing souls to their bodies. But the main thing that persists is the state of the West, which is shaped by your major and minor decisions. Passive character perks persist through the whole game, while the former protagonists retain their inventories, reducing the need to gather supplies in later chapters.

weird west parenting

While each new chapter is a fresh start of sorts, certain elements are carried across. I couldn’t wait to see how it all played out, and was left pretty satisfied by the conclusion. It’s a fascinating story with memorable characters including Pigman Joe, who has been cursed so he can only communicate in rhyme. With each new chapter, you see even more of the West’s weirdness, until you’re ankle deep in an overarching narrative concerning ancient entities and the body-hopping Passenger. You can even recruit the protagonists of the previous stories, each of whom has been marked by a mystical brand. Structurally, all five stories are similar, playing out as miniature CRPGs complete with main and side quests, and companions who can tag along on the adventure. The second story in this anthology puts you in the trotters of an unholy man-pig mashup.

weird west parenting

You’ll chat with a sentient, foul-mouthed sentient tree and battle witches in ancient, subterranean temples. All that weirdness comes out in a flood, as you traipse across the world for clues to your identity.

weird west parenting

The second story in this anthology puts you in the trotters of an unholy man-pig mashup, who leaves his swamp to enact revenge upon the witch that did this to him. I mentioned the pigman earlier, and now it’s time that Chekov’s gun went off. Thankfully, there’s far more to Weird West than its combat. My main takeaway from the top-down sneaking and shooting is that Desperados III developer Mimimi Games does it a whole lot better.












Weird west parenting